A game design position on a talented, innovative team with unrealistic ambitions and daunting design challenges – ideally working on an action game with a sophisticated world simulation, online multiplayer and franchise potential
Bungie Studios, Seattle, WA 1997 – 2010
• Game Design Lead with extensive experience in all aspects of game development
• Provided studio-wide game direction as part of Bungie’s Creative Vision team
• Responsible for hiring designers, including testing, screening and interviewing candidates
• Managed user-research infrastructure and application, including internal UR culture
Unannounced Project, Game Designer 2008 – 2010
• Participated in very early stages of project planning
• Designed and built multiple gameplay prototypes in a modified version of the Halo engine
• Helped to secure publisher funding partially on the basis of these prototypes
Halo: Reach, Additional Game Design 2007 – 2010
• Provided regular gameplay direction as part of Bungie’s Creative Vision Team
• Assisted in gameplay and difficulty tuning in the final stages of development
Halo 3: ODST, Additional Design 2007 – 2009
• Continued to support the use of Halo 3’s game mechanics and elements
Halo Wars, Additional Design 2007 – 2009
• Provided regular feedback to on Halo’s game design principles and Bungie’s “flavor”
Halo 3, Game Design Lead 2004 – 2007
• Lead a small team in designing, developing and tuning all gameplay objects
• Including weapons, vehicles, enemy characters and the player’s abilities
• Guided the design team through the final stages of production and polish
Halo 2, Game Design Lead 2001 – 2004
• Designed, developed and tuned all gameplay objects
• Designed, scripted and populated 2 of 14 missions, including Tutorial
Halo: Combat Evolved, Game and Mission Design 1999 – 2001
• Designed, developed and tuned all gameplay objects
• Designed, scripted and populated 4 of 10 missions, including Tutorial and Demo
• Developed, playtested and refined the core combat that defines the franchise
Myth II: Soulblighter, Multiplayer Design 1997 – 1998
• Directed an external team in design and construction of 20 multiplayer maps
• Lead the development of Myth II: Chimera, a singleplayer expansion pack
Bachelor of Science in Physics, Math 1995 – 1999
Bachelor of Arts in Philosophy
North Park University, Chicago, IL
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