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Mechanics

This category contains 3 posts

Design by Numbers: Cooldowns

Maximum Cooldown Time: 6-12 seconds Purple hippos. Green puppies. Red monkeys. Short term memory is an interesting thing. Yellow birds. Blue horses. It can only hold around seven items (give or take a few, depending on your level of concentration.) Which means for some of you “Orange lizards” is going to drive the first animal … Continue reading »

Put to the Question

If you want to learn something, read about it.  If you want to understand something, write about it.  If you want to master something, teach it. – Yogi Bhajan Successful designers are those that have the discipline to edit their work.  Generating gameplay ideas is exciting and easy; discerning those with potential and removing the … Continue reading »

Definition: Game Mechanics

Game Mechanic A single constraint on the possible gameplay actions that determine a part of the player’s experience. According to our working definition of gameplay, the purpose of a game mechanic is to constrain a game’s interactivity so that it guides the player toward a fun experience.  Tuning these contraints is one of the most important game design processes.  However, in … Continue reading »

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