Perceived Simultaneity Threshold: 100 milliseconds Let me tell you how I got my nickname, Jaime “Three Frames” Griesemer. We were working on the melee animations for Halo 3, trying to get the timing right. There were already fast. Like, blink-and-you’ll-miss-it speed. The animators were having trouble because there wasn’t enough time to add a sense … Continue reading
Maximum Cooldown Time: 6-12 seconds Purple hippos. Green puppies. Red monkeys. Short term memory is an interesting thing. Yellow birds. Blue horses. It can only hold around seven items (give or take a few, depending on your level of concentration.) Which means for some of you “Orange lizards” is going to drive the first animal … Continue reading
Last year I wrote about balancing multiplayer weapons, why I’ll never make a free-to-play game, the best way to exploit platform achievements, and 70+ other topics, but the ones that stirred up the most traffic were giving a 7.5 to Uncharted and “pornography games“. Well, that and when neogaf found out I had left Bungie. … Continue reading
By this I am not describing an absurdly narrow area of expertise… I am describing my aesthetic. It is easy to become lost in the mechanics and machinations of game design. To glorify systems and metrics and equations and definitions and exceptions and minutia — to obsess over design in detail. It is a habit hardened in … Continue reading
Seems you can find me everywhere but here, this week! I was the “special guest” on this month’s 343 Industries’ Sparkcast and had a great time reminiscing about the original Halo with David Ellis and Frank O’conner. Halo: Anniversary looks great, but I must admit it’s a little disconcerting, like someone found a bunch of my baby … Continue reading
Since I was part of Bungie when they sold-out at the beginning of the halcyon Halo era, a large slice of my retirement portfolio is in Microsoft, makers of the Xbox game console. A scant few weeks after I joined them, my new employer Sucker Punch sold-out to Sony, creators of the PlayStation game console. … Continue reading
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