I’ve been spending all my free time lately working on my GDC talk. So, if you’re at the conference, come see me play career roulette on Friday afternoon. And if you aren’t in SF this week, I should resume posting when I get back with lots of new material from the talk.
Maximum Cooldown Time: 6-12 seconds Purple hippos. Green puppies. Red monkeys. Short term memory is an interesting thing. Yellow birds. Blue horses. It can only hold around seven items (give or take a few, depending on your level of concentration.) Which means for some of you “Orange lizards” is going to drive the first animal … Continue reading
Last year I wrote about balancing multiplayer weapons, why I’ll never make a free-to-play game, the best way to exploit platform achievements, and 70+ other topics, but the ones that stirred up the most traffic were giving a 7.5 to Uncharted and “pornography games“. Well, that and when neogaf found out I had left Bungie. … Continue reading
By this I am not describing an absurdly narrow area of expertise… I am describing my aesthetic. It is easy to become lost in the mechanics and machinations of game design. To glorify systems and metrics and equations and definitions and exceptions and minutia — to obsess over design in detail. It is a habit hardened in … Continue reading
Seems you can find me everywhere but here, this week! I was the “special guest” on this month’s 343 Industries’ Sparkcast and had a great time reminiscing about the original Halo with David Ellis and Frank O’conner. Halo: Anniversary looks great, but I must admit it’s a little disconcerting, like someone found a bunch of my baby … Continue reading
Since I was part of Bungie when they sold-out at the beginning of the halcyon Halo era, a large slice of my retirement portfolio is in Microsoft, makers of the Xbox game console. A scant few weeks after I joined them, my new employer Sucker Punch sold-out to Sony, creators of the PlayStation game console. … Continue reading